CSE 291: Physics Simulation
Course Resources
These course resources cover essential topics relating to the written and programming
assignments for CSE 291: Physics Simulation. Topics include: (1) programming physics simulations in Houdini, (2) dimensional analysis and differential
geometry, (3) calculus of variations, (4) rigid body dynamics, (5) elasticity, and (6) fluid dynamics. These resources are a
supplement to the main course materials. (UCSD Seal: By Source, Fair use, wikipedia.org).
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MUS 172: Computer Music II
Course Resources
This course covers applications of computer music theory to the design of digital musical
instruments and audio effects. The main programming tool for the course is Pure Data. Topics may include sampling, sequencing,
waveshaping, sound synthesis, MIDI, wave-folding, amplifiers, EQ, distortion, vocoding, harmonizers, reverb,
spatialization, ambisonics, and delay effects. Prerequisites: MUS 171. (UCSD Seal: By Source, Fair use, wikipedia.org).
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MUS 171: Computer Music I
Course Resources
This course is an introduction to computer music and sound synthesis. The main programming
tool for the course is Pure Data. Topics may include sampling, additive synthesis, FM synthesis, and
digital filters. Prerequisites: none. (UCSD Seal: By Source, Fair use, wikipedia.org).
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MUS 15: Popular Music (David Bowie)
Section Meetings
This course provides an in-depth analysis of the life and musical output of David Bowie, an
icon of popular rock music. In the section meetings, we'll review important announcements, deadlines, and course information;
listen to music and discuss how it’s relevant to the course objectives and assignments; and answer any questions you may
have about the quizzes, tests, discussions, and papers. No previous musical background is required.
(UCSD Seal: By Source, Fair use, wikipedia.org).
(Please email me for a link to the section webpage). |
MUS 6: Electronic Music
Section Lectures
This course provides a general overview of the history and techniques of electronic
music production. Topics include MIDI, sampling, audio effects, synthesis, and automation. The main composition tool for the course is
Ableton Live. In the section lectures, we will discuss the listening exercises and review strategies for completing the homework
assignments. No previous musical background is required. (UCSD Seal: By Source, Fair use, wikipedia.org).
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MUS 5: Sound in Time (History of Contemporary Music)
Section Lectures
This course covers important theories and techniques of music developed over time.
Emphasis is given to music of the 20th and 21st centuries, especially electroacoustic and computer music. My main goals as a teaching assistant are to help you gain an
appreciation for sound both as a physical phenomenon and an artistic medium, strengthen your ability to write about music, and build your confidence as
musicians. In the section lectures, we will cover techniques for completing the writing assignments, performances, and composition exercises.
No previous musical background is required. (UCSD Seal: By Source, Fair use, wikipedia.org).
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MUS 15: Popular Music (Video Game Music)
Section Lectures
This course is an overview of music composition techniques for video games and other interactive media. It includes
weekly main lectures and weekly section lectures. The section lectures reinforce concepts and terminology from the main lectures, review
technology skills essential for composing video game music, and provide opportunities to receive individualized instruction and
collaborate with other students. As time permits, we will discuss advanced topics in video game music, including game
audio middleware, physics-based sound synthesis, and music composition using artificial intelligence. No previous musical background is required.
(UCSD Seal: By Source, Fair use, wikipedia.org).
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SCI 1100: General Physics
Main Lectures
This is a survey course covering fundamental concepts of physics. General topics include kinematics,
fluids, thermodynamics, electronics, and modern physics. There are no prerequisites for this course; however, a basic
understanding of algebra and geometry is assumed. The course is designed to help you understand basic concepts of physics, learn
what science is and how it advances, and gain an appreciation for how physics is relevant to you as an artist. We will use the
text How Things Work: The Physics of Everyday Life by Louis A. Bloomfield, 3rd Edition.
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PHY 113: General Physics I
Laboratory Sessions
This course is an overview of Newtonian mechanics. In the laboratory sessions, we will put certain laws of
physics to the test by collecting data relating to these laws, analyzing the data with mathematical
relationships, and presenting our data in a scientific report. Topics covered include measurement, scientific
error, mass, acceleration, force, circular motion, energy, torque, fluid mechanics, simple harmonic motion,
and wave propagation. (WFU Seal: By Source, Fair use, wikipedia.org).
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